The Physics of Racing,
Part 9: Straights
Brian Beckman
physicist and member of
No Bucks Racing Club
P.O. Box 662
Burbank, CA 91503
©Copyright 1991
Brian Beckman
We found in part 5 of this series,
"Introduction to the Racing Line," that a driver can lose a shocking
amount of time by taking a bad line in a corner. With a six-foot-wide car on a
ten-foot-wide course, one can lose sixteen hundredths by "blowing" a
single right-angle turn. This month, we extend the analysis of the racing line
by following our example car down a straight. It is often said that the most
critical corner in a course is the one before the longest straight. Let's find
out how critical it is. We calculate how much time it takes to go down a
straight as a function of the speed entering the straight. The results, which
are given at the end, are not terribly dramatic, but we make several, key
improvements in the mathematical model that is under continuing development in
this series of articles. These improvements will be used as we proceed designing
the computer program begun in Part 8.
The mathematical model for traveling down a
straight follows from Newton's second law:
where F is the force on the
car, m is the mass of the car, and a is
the acceleration of the car. We want to solve this equation to get time as a
function of distance down the straight. Basically, we want a table of numbers so
that we can look up the time it takes to go any distance. We can build this
table using accountants' columnar paper, or we can use the modern version of the
columnar pad: the electronic spreadsheet program.
To solve equation (1), we
first invert it:
Now a, the acceleration, is
the rate of change of velocity with time. Rate of change is simply the
ratio of a small change in velocity to a small change in time. Let us assume
that we have filled in a column of times on our table. The times start with 0
and go up by the same, small amount, say 0.05 sec. Physicists call this small
time the integration step. It is standard practice to begin solving an
equation with a fixed integration step. There are sometimes good reasons to vary
the integration step, but those reasons do not arise in this problem. Let us
call the integration step
. If we call the time in the i-th
row ti, then for every row except the first,
We label another column velocity, and
we'll call the velocity in the
i-th row vi. For every row
except the first, equation (2) becomes:
We want to fill in velocities as we go down the
columns, so we need to solve equation (4) for vi.
This will give us a formula for computing vi
given vi-1
for every row except the first. In the first row, we put the speed with which
we enter the straight, which is an input to the problem. We get:
We label another column distance, and we
call the distance value in the i-th row xi.
Just as acceleration is the rate of change of velocity, so velocity is the rate
of change of distance over time. Just as before, then, we may write:
Solved for xi,
this is:
Equation (7) gives us a
formula for calculating the distance for any time given the previous distance
and the velocity calculated by equation (5). Physicists would
say that we have a scheme for integrating
the equations of motion.
A small detail is missing: what is the force, F?
Everything to this point is kinematic. The real modelling starts now with
formulas for calculating the force. For this, we will draw on all the previous
articles in this series. Let's label another column force, and a few more
with drag,
rolling resistance, engine torque, engine rpm, wheel
rpm, trans gear ratio, drive ratio, wheel torque, and drive force.
As you can see, we are going to derive a fairly complete, if not accurate, model
of accelerating down the straight. We need a few constants:
| CONSTANT |
SYMBOL |
EXAMPLE VALUE |
| rear end ratio |
R |
3.07 |
| density of air |
 |
0.0025 slugs / ft3 |
| coeff. of drag |
Cd |
0.30 |
| frontal area |
A |
20 ft2 |
| wheel diameter |
d |
26 in = 2.167 ft |
| roll resist factor |
rr |
0.696 lb / (ft / sec) |
| car mass |
m |
100 slug |
| first gear ratio |
g1 |
2.88 |
| second gear ratio |
g2 |
1.91 |
| third gear ratio |
g3 |
1.33 |
| fourth gear ratio |
g4 |
1.00 |
and a few variables:
| VARIABLE |
SYMBOL |
EXAMPLE |
| engine torque |
TE |
330 ft-lbs |
| drag |
Fd |
45 lbs |
| rolling resistance |
Fr |
54 lbs |
| engine rpm |
E |
4000 |
| wheel rpm |
W |
680 |
| wheel torque |
TW |
1930 ft-lbs |
| wheel force |
FW |
1780 lbs |
| net force |
F |
1681 lbs |
All the example values are for a late model
Corvette. Slugs are the English unit of mass, and 1 slug weighs about
32.1 lbs at sea level (another manifestation of F = ma,
with F in lbs, m
in slugs, and a being the acceleration of gravity, 32.1
ft/sec2).
The most basic modelling equation is that the
force we can use for forward acceleration is the propelling force transmitted
through the wheels minus drag and rolling resistance:
The force of drag we get from Part 6:
Note that to calculate the force at step i,
we can use the velocity at step i. This force goes into
calculating the acceleration at step i, which is used to
calculate the velocity and distance at step i + 1
by equations (5) and (7). Those two
equations represent the only "backward references" we need. Thus, the
only inputs to the integration are the initial distance, 0, and the entrance
velocity, v0.
The rolling resistance is approximately
proportional to the velocity:
| Fr
= rr v
i = 0.696 vi |
(10) |
This approximation is probably the weakest one
in the model. I derived it by noting from a Corvette book that 8.2 hp were
needed to overcome rolling resistance at 55 mph. I have nothing else but
intuition to go on for this equation, so take it with a grain of salt.
Finally, we must calculate the forward force
delivered by the ground to the car by reaction to the rearward force delivered
to the ground via the engine and drive train:
This equation simply states that we take the
engine torque multiplied by the rear axle ratio and the transmission drive ratio
in the k-th gear, which is the torque at the drive wheels, TW,
and divide it by the radius of the wheel, which is half the diameter of the
wheel, d.
To calculate the forward force, we must decide
what gear to be in. The logic we use to do this is the following: from the
velocity, we can calculate the wheel rpm:
From this, we know the engine rpm:
At each step of integration, we look at the
current engine rpm and ask "is it past the torque peak of the engine?"
If so, we shift to the next highest gear, if possible. Somewhat arbitrarily, we
assume that the torque peak is at 4200 rpm. To keep things simple, we also make
the optimistic assumption that the engine puts out a constant torque of 330
ft-lbs. To make the model more realistic, we need merely look up a torque curve
for our engine, usually expressed as a function of rpm, and read the torque off
the curve at each step of the integration. The current approximation is not
terrible however; it merely gives us artificially good times and speeds. Another
important improvement on the logic would be to check whether the wheels are
spinning, i.e., that acceleration is less than about ˝g,
and to "lift off the gas" in that case.
We have all the ingredients necessary to
calculate how much time it takes to cover a straight given an initial speed. You
can imagine doing the calculations outlined above by hand on columnar paper, or
you can check my results (below) by programming them up in a spreadsheet program
like Lotus 1-2-3 or Microsoft Excel. Eventually, of course, if you follow this
series, you will see these equations again as we write our Scheme program for
simulating car dynamics. Integrating the equations of motion by hand will take
you many hours. Using a spreadsheet will take several hours, too, but many less
than integrating by hand.
To illustrate the process, we show below the
times and exit speeds for a 200 foot straight, which is a fairly long one in
autocrossing, and a 500 foot straight, which you should only see on race tracks.
We show times and speeds for a variety of speeds entering the straight from 25
to 50 mph in Table
1. The results are also summarized in the two plots, Figures (1) and (2).
Table 1:
Exit speeds and times for several entrance speeds
| |
200 ft straight |
500 ft straight |
| Entrance speed (mph) |
Exit speed (mph) |
Time (sec) |
Exit speed (mph) |
Time (sec) |
| 25 |
61.51 |
2.972 |
81.12 |
5.811 |
| 27 |
61.77 |
2.916 |
81.51 |
5.748 |
| 29 |
62.15 |
2.845 |
82.02 |
5.676 |
| 31 |
62.34 |
2.793 |
82.19 |
5.599 |
| 35 |
63.18 |
2.691 |
82.78 |
5.472 |
| 40 |
64.65 |
2.548 |
83.49 |
5.282 |
| 45 |
66.85 |
2.392 |
84.68 |
5.065 |
| 50 |
69.27 |
2.261 |
85.83 |
4.875 |


The notable facts arising in this analysis are
the following. The time difference resulting from entering the 200' straight at
27 mph rather than 25 mph is about 6 hundredths. Frankly, not as much as I
expected. The time difference between entering at 31 mph over 25 mph is about 2
tenths, again less than I would have guessed. The speed difference at the end of
the straight between entering at 25 mph and 50 mph is only 8 mph, a result of
the fact that the car labours against friction and higher gear ratios at high
speeds. It is also a consequence of the fact that there is so much torque
available at 25 mph in low gear that the car can almost make up the difference
over the relatively short 200' straight. In fact, on the longer 500' straight,
the exit speed difference between entering at 25 mph and 50 mph is not even 5
mph, though the time difference is nearly a full second.
This analysis would most likely be much more
dramatic for a car with less torque than a Corvette. In a Corvette, with 330
ft-lbs of torque on tap, the penalty for entering a straight slower than
necessary is not so great as it would be in a more typical car, where recovering
speed lost through timidity or bad cornering is much more difficult.
Again, the analysis can be improved by using a
real torque curve and by checking whether the wheels are spinning in lower
gears.
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